Native Instruments TRK-01 1.1.1
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How to Create Powerful Kick and Bass Sounds with Native Instruments TRK-01 1.1.1
If you are looking for a creative and versatile instrument to design and sequence kick and bass sounds for your electronic music projects, you should check out Native Instruments TRK-01 1.1.1. This innovative plugin combines two sound engines, one for kick and one for bass, with intuitive sequencing, modulation, and mixing features. In this article, we will show you how to use TRK-01 1.1.1 to create solid and exciting kick-bass combinations that will make your tracks stand out.
What is TRK-01 1.1.1
TRK-01 1.1.1 is a creative kick and bass instrument that is part of the Komplete suite by Native Instruments. It is based on the Reaktor 6 Player or Reaktor 6 engine, which means you can use it as a standalone application or as a plugin in your DAW of choice. TRK-01 1.1.1 allows you to blend two sonic layers for both kick and bass sounds, using samples, synthesis, noise, or rumble sources. You can also shape your sounds with insert effects, envelopes, LFOs, modulators, and a ducker module that can create sidechain-style effects. Moreover, you can sequence your kick and bass patterns with step sequencers that offer groove and swing options, parameter focus, step locks, and creative routing possibilities. You can also bypass the sequencers and play the kick and bass engines with MIDI note input if you prefer.
How to Use TRK-01 1.1.1
To get started with TRK-01 1.1.1, you can load one of the many presets that are included in the plugin or create your own from scratch. You can access the presets by clicking on the browser icon on the top left corner of the plugin interface. You can also save and load your own presets using the independent preset browsers for each module.
The main interface of TRK-01 1.1.1 is divided into four sections: Kick, Bass, Effects, and Master. You can switch between them by clicking on the tabs on the top right corner of the plugin window.
Kick
The Kick section is where you can design your kick sound using two layers: Layer A and Layer B. You can choose between four types of sound sources for each layer: Sample, Synth, Noise, or Rumble. You can adjust the volume, pitch, decay, tone, drive, and filter parameters for each layer using the knobs below the waveform display. You can also solo or mute each layer by clicking on the icons above the waveform display.
You can further shape your kick sound by applying an insert effect to it. You can choose between five types of effects: Distortion, Sample & Hold, Bit Reduction, Lowpass Filter, or Highpass Filter. You can adjust the amount and tone of the effect using the knobs below the effect display.
You can also modulate any parameter of the kick sound using envelopes, LFOs, modulators, or the ducker module. To do so, simply click on a parameter knob and then click on one of the modulation sources below it. You can adjust the modulation amount and shape using the knobs below the modulation display.
Bass
The Bass section is where you can design your bass sound using two layers: Layer A and Layer B. You can choose between five types of sound engines for each layer: Wavetable,
FM,
Super Saw,
Classic,
or West Coast.
You can adjust the volume,
pitch,
decay,
tone,
drive,
and filter parameters for each layer using the knobs below the waveform display.
You can also solo or mute each layer by clicking on the icons above the waveform display.
You can further shape your bass sound by applying an insert effect to it.
You can choose between four types of effects:
Distortion,
Unison,
Flanging,
or Phasing.
You can adjust the amount and tone of the effect using the knobs below
the effect display.
You can also modulate any parameter of
the bass sound using envelopes,
LFO 061ffe29dd